Game speed | 3.5 |
Unit speed | 1 |
Resource production factor | 1 |
Barbarian village spawning | 160% chance when a player joins the world |
Bonus village spawning | 40% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Active (not time-based) |
Milliseconds | Active |
Fake limit | 1% of the village points |
Research System | 3-level system |
Church | Active |
Watchtower | Active |
Quest System | Active |
Achievements | Active |
Growing barbarian villages | Active up to 750 points |
Bonus villages | Bonus villages enabled |
Time frame for cancelling attacks | 10 minutes |
Time frame for cancelling transports | 5 minutes |
Night bonus | Active, players can select the 8 hour time frame, +200% additional defense against attacks. |
Protection for beginners | 4 days |
Max attack ratio (attacker:defender) | Inactive |
Flags | Active |
Scavenging | Active |
Hauls | Active |
Stronghold | Inactive |
Archers | Active |
Scout system | The scout can report troops, buildings, resources and foreign units depending on the researched level |
Paladin | Active, skills can be learned. |
Militia | Active |
Purchased using | Gold coins |
Max nobleman travel distance | 25 fields |
Loyalty decrease per nobleman attack | 20-35 |
Loyalty increase per hour | 3.5 |
Tribe member limit | 10 |
Ability to attack tribe members | Attacks vs tribe members turn into visits and thus do not deal any damage |
Tribe levels | Active |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 30 days within the last 60 days. |
Free trading | Inactive |
Support outside tribe | Supporting villages outside player's tribe is possible |
Ability to select starting direction | Active |
Victory requirements | One tribe must gain the required amount of influence points by holding districts. |
Start date | Jan 26,2024 10:00 |
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