Beta 3 Settings

Game speed 2
Unit speed 0.75
Resource production factor 1
Barbarian village spawning 150% chance when a player joins the world
Bonus village spawning 50% chance when a player joins the world
Ability to demolish buildings Active
Morale Points based
Milliseconds Active
Fake limit 1% of the village points
Research System 3-level system
Church Inactive
Watchtower Active
Quest System Active
Achievements Active
Growing barbarian villages Active up to 2500 points
Bonus villages Bonus villages enabled
Time frame for cancelling attacks 10 minutes
Time frame for cancelling transports 5 minutes
Night bonus Active from 23:00 until 7:00, +200% additional defense against attacks.
Protection for beginners 3 days
Max attack ratio (attacker:defender) 7:1 for the first 15 days
Flags Active
Scavenging Active
Hauls Active
Stronghold Active

Units

Archers Inactive
Scout system The scout can report troops, buildings, resources and foreign units depending on the researched level
Paladin Active, no items
Militia Active

Nobleman

Purchased using Resources, costs increase after the 2nd Nobleman
Replace lost noblemen cheaply Active
Max nobleman travel distance 35 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 2

Configuration

Tribe member limit 10
Ability to attack tribe members Attacks vs tribe members turn into visits and thus do not deal any damage
Tribe levels Active
Account sitting Active
Account sitting restrictions Restricted sitter access after an account has been sat 30 days within the last 60 days.
Free trading Inactive
Support outside tribe Supporting villages outside player's tribe is not possible. Tribe membership is checked both when support is sent and on arrival. Support is withdrawn on tribe change.
Ability to select starting direction Active, move to friends enabled
Victory requirements One of the University villages must be upgraded to the maximum level.
Start date Sep 09,2024 15:00